
The game also makes use of several other forms of currency which can be earned in-game or purchased with real-world money with a few clicks of a button.

Alternatively, players can also use normal Crests which can be earned through normal gameplay. The amount and quality of these rewards is based on the number and type of Crests that the players wager, for lack of a better term, before entering the dungeon. Legendary Crests, for example, can be purchased using real-world money and are used to enter a randomly-generated dungeon with guaranteed rewards. According to Ars Technica, the game is riddled with in-app purchases that toes the line between pay-for-convenience and pay-to-win. Launch day itself went as smoothly as Blizzard Entertainment could have hoped with just a few minor issues and last-minute patches affecting the PC version which launched into open beta alongside the mobile versions.įor a game that spawned a meme when it was announced, Diablo Immortal seems to have been received quite well by the general community aside from complaints about its microtransactions.

You can also play the game on PC but it is technically a mobile game first. Do you guys not have phones? Because you’ll need one to play Diablo Immortal which has officially launched globally with the exception of a few countries in the Asia Pacific and Europe.
